Verdant Ward | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Verdant Ward

6-level Abjuration

Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: 10 minutes
Until the spell ends, vines and other plant material rise from your feet to your head, encasing you in protective armor. You increase in size by one category and gain 50 temporary hit points.   While you have temporary hit points granted by this spell, you gain the following benefits:
  • You automatically succeed on Constitution saving throws to maintain concentration on spells as a result of taking damage.
  • When a creature on the ground moves within 30 feet of you, you can use your reaction to call on vines and foliage to restrain it. The creature must succeed on a Strength saving throw or be restrained until the start of its next turn.
  • When your turn starts and you have not taken damage since the end of your last turn, you gain 5 temporary hit points. These are added to temporary hit points you already have rather than replacing them, to a maximum of 50 temporary hit points.
This spell ends early if you start your turn with no temporary hit points. You lose any remaining temporary hit points when this spell ends.

Created by

Diarioz.

Statblock Type

Spell

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