Tale of Hope & Woe | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Tale of Hope & Woe

5-level Illusion

Casting Time: 1 action
Range/Area: Self (30-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute
You begin reciting a tale designed to inspire either hope or woe (your choice when you cast the spell) in the hearts of those who hear it, creating a 30-foot-radius aura around you. Within the aura, an ephemeral vignette appears displaying the tale. Until the spell ends, the aura moves with you, centered on you. If a creature can’t hear you or see the vignette, it is unaffected by the spell. If you speak other than to tell the tale, the spell ends.   Tale of Hope. Each friendly creature within the aura (including you) has advantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals an extra 1d6 damage.   Tale of Woe. Each hostile creature in the aura has disadvantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals 1d6 less damage (this can’t reduce the damage below 1). A creature is immune to this effect if it is immune to being charmed or frightened.   Until the spell ends, you can use a bonus action on each of your subsequent turns to change the moral of your tale with a plot twist, changing your Tale of Hope into a Tale of Woe, or vice versa.

Created by

Diarioz.

Statblock Type

Spell

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