Spell Void | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Spell Void

9-level Necromancy

Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell
Range/Area: 60 feet
Components: V, S, M
Materials: an obsidian marble worth at least 1 gp, which the spell consumes
Duration: Concentration, up to 1 minute
You flick the marble used for this spell’s material component into the triggering creature’s space. The marble then implodes, opening a hole in reality that consumes all magic that passes near it, including the creature’s spell. The creature’s spell fails and has no effect, as its magic is sucked into the void created by the hole.   The hole remains until the start of your next turn or the spell ends. For the duration, whenever a creature within 60 feet of the hole attempts to cast a spell, or a spell is cast targeting a creature within 60 feet of the hole, the spell fails and has no effect, its magic being sucked into the void.   When the hole consumes a spell of 1st level or higher, if the caster has remaining spell slots of the level it used to cast the spell, the caster must succeed on an ability check using its spellcasting ability against your spell save DC or have even more of its magic drained from it. If a creature fails this ability check, each of its remaining spell slots of that level are expended with no effect.   This spell can’t be interrupted or be caused to fail by other spells, such as counterspell or dispel magic. This spell still ends if you lose concentration due to a spell.

Created by

Diarioz.

Statblock Type

Spell

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