Shadowmail | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Shadowmail

6-level Illusion

Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: Concentration, up to 1 minute
You weave together threads of shadow to create a suit of armor made of solidified gloom around yourself, wearing it above any other clothing or armor you’rewearing. This magic armor lasts until the spell ends. It counts as a suit of heavy armor with which you are proficient, though it doesn’t have a Strength requirement or impose disadvantage on your Dexterity (Stealth) checks. While you wear the armor, your AC is 19 unless it was already higher, and while you’re in dim light or darkness, you make Dexterity (Stealth) checks with advantage.   As a bonus action on your turn while you wear the armor, you can have the armor create a burst of terror in a 20-foot radius sphere around you. Each of your enemies within the sphere must succeed on a Wisdom saving throw or become frightened of you until the start of your next turn. If a creature succeeded on a Wisdom saving throw against this spell within the last 24 hours, it has advantage on the saving throw.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, for each slot level above 6th, the AC granted by the armor increases by 2 and the radius of its burst of terror increases by 10 feet.

Created by

Diarioz.

Statblock Type

Spell

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