Shadow Armory | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Ultimate Adventurer's Handbook

Shadow Armory

9-level Illusion

Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Concentration, up to 1 hour
You weave threads of shadow around any number of willing creatures you can see within range. All other creatures within range must succeed on a Wisdom saving throw or become frightened for the duration of this spell. If a frightened creature ends its turn in a location in which it can’t see any of the chosen creatures, it can repeat the saving throw, ending the condition for itself on a success.   Around each of the spell’s targets appears a suit of shadow armor, which the target wears over any clothing or armor it’s wearing. It counts as a suit of heavy armor with which the target is proficient, though it doesn’t have a Strength requirement or impose disadvantage on the target’s Dexterity (Stealth) checks. While a target wears the armor, its AC is 20 unless it was already higher, and while the wearer is in dim light or darkness, it makes Dexterity (Stealth) checks with advantage.   Additionally, when you cast the spell, each target can choose to gain one of the following pieces of shadow equipment in one of its open hands (if it has one):
  • Blade. The equipment counts as a simple melee weapon with which the target is proficient. It deals 4d8 psychic damage on a hit and has the finesse, light, and thrown (range 20/60) properties. In addition, when the wielder uses the sword to attack a target that is in dim light or darkness, it makes the attack roll with advantage. If the sword is dropped or thrown, it dissipates at the end of the turn. Thereafter, while the spell persists, the creature who received the sword can use a bonus action to cause the sword to reappear in its hand.
  • Bow. The equipment counts as a simple ranged weapon with which the target is proficient. It deals 4d8 psychic damage on a hit and has the two-handed and ammunition (range 80/320) properties. When the target makes an attack with it, instead of needing to supply an arrow, an arrow is woven together from threads of shadow, which is then fired and dissipates immediately following the attack. In addition, when the wielder uses the bow to attack a target that is in dim light or darkness, the attack doesn’t reveal the wielder’s position to the target if the wielder is hidden from it. If the bow is dropped, it dissipates at the end of the turn. Thereafter, while the spell persists, the creature who received the bow can use an action to cause the bow to reappear in its hand.

Created by

Diarioz.

Statblock Type

Spell

Link/Embed