Sensory Deprivation | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Sensory Deprivation

7-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: V
Duration: 1 minute
Choose one creature you can see within range to make a Constitution saving throw. If it fails, it is blinded, deafened, and loses its senses of smell, taste, and touch. While deprived of its senses this way, it automatically fails any Wisdom (Perception) check or any other ability check it makes that relies on using its senses.   At the end of each of its turns, the target can make a Constitution saving throw. On a success, it regains one sense of its choice or ends the blinded or deafened condition on itself. Once it regains one of its senses, it no longer automatically fails ability checks that rely on that sense. Once it regains each of its senses and ends each of the conditions caused by this spell, the spell ends.
At higher levels: If you cast this spell at 9th level, the target has disadvantage on each Constitution saving throw it makes against this spell.

Created by

Diarioz.

Statblock Type

Spell

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