Seal Fate | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Seal Fate

9-level Divination

Casting Time: 1 action
Range/Area: 60 feet
Components: V, S, M
Materials: a thread of spun gold and a set of shears
Duration: 1 minute
You attempt to seize control of the destiny of a creature you can see within range. The target must succeed on a Wisdom saving throw or become subject to the spell’s effects. A target can choose to fail this saving throw without rolling.   Whenever the target makes an ability check, attack roll, or saving throw other than a saving throw against this spell for the duration, you can choose whether the roll succeeds or fails, instead of allowing the creature to roll. At the end of each of the target’s turns, it can make a Wisdom saving throw. After the target succeeds on three saving throws against this spell, the spell ends. The successes do not need to be sequential.   When the creature makes an ability check, attack roll, or saving throw other than a saving throw against this spell, you can choose to treat the roll as being a 1 or 20 on the d20. When you do, the target is immediately granted one successful saving throw against this spell.

Created by

Diarioz.

Statblock Type

Spell

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