Misfortune’s Mark | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Misfortune’s Mark

0-level (Cantrip) Divination

Casting Time: 1 action
Range/Area: Self (10-foot radius)
Components: V, M
Materials: a melee weapon worth at least 1 sp
Duration: Instantaneous
You brandish the weapon used in the spell’s casting and make a melee weapon attack with it against one creature within 10 feet of you. On a hit, the target suffers the attack’s normal effects, and you knot the threads of the target’s fate with misfortune. When the creature makes an ability check, attack roll, or saving throw before the start of your next turn, you can use your reaction to roll 1d4 and subtract the result from the target’s roll. You can choose to make this reaction after the creature makes the roll, but must do so before the DM declares whether the roll succeeds or fails.   This spell’s damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 force damage. The damage increases by 1d8 again at 11th level (2d8) and 17th level (3d8).

Created by

Diarioz.

Statblock Type

Spell

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