Mass Command | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Mass Command

6-level Enchantment

Casting Time: 1 action
Range/Area: 60 feet
Components: V
Duration: 1 round
You create a 30-foot-radius sphere of influence centered on a point you can see within range and speak a one-word command, affecting each creature of your choice within the sphere. A target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect on undead creatures, on creatures that don’t understand your language, or if your command is directly harmful to it.   Some typical commands and their effects follow. You might issue a command other than the one described here. If you do so, the DM determines how the targets behave. If the target can’t follow your command, thespell ends for it.  
  • Approach. The target moves toward you by the shortest and most direct route, ending its turn immediately after it finishes moving.
  • Attack. The creature takes the Attack action against the creature closest to it, using movement to get within range of the creature if necessary, then ends its turn. Drop. The target drops whatever it is holding and then ends its turn.
  • Flee. The target spends its turn moving away from you by the fastest available means, ending its turn immediately after moving.
  • Grovel. The target falls prone and then ends its turn.
  • Halt. The target doesn’t move and takes no actions. Unless a flying creature can hover, it begins falling at the end of its turn.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the radius increases by 10 feet for each slot level above 6th.

Created by

Diarioz.

Statblock Type

Spell

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