Make Camp | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Make Camp

1-level Abjuration

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: a tent
Duration: 8 hours
When you cast this spell while setting up camp, the area within 20 feet of where you cast this spell gains the following benefits until the spell ends:
  • Nonmagical weather and climate effects will not harm anyone within the area.
  • Beasts will not enter the area unless magically compelled to do so.
  • Creatures outside the area have disadvantage on ability checks to perceive or find the camp, unless you choose otherwise.
  • Creatures that complete a long rest in the area gain 1d6 temporary hit points at the end of the long rest.

Created by

Diarioz.

Statblock Type

Spell

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