Guardian of Civilization | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Guardian of Civilization

4-level Transmutation

Casting Time: 1 bonus action
Range/Area: Self
Components: V
Duration: Concentration, up to 1 minute
A spirit representing the collective consciousness of communities throughout history answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Enlightened Scholar or Willful Warrior.   Enlightened Scholar. A spectral crown, circlet, or hat (your choice) appears on your head, your eyes begin to glow with knowing light, and you gain the following benefits:
  • Any Intelligence check you make to recall information is made with advantage.
  • You make Wisdom saving throws with advantage.
  • You make Intelligence-based attack rolls with advantage.
  • You can use the Help action as a bonus action. When you use the action to aid an ally in attacking a creature, the target of that attack can be within 15 feet of you, rather than within 5 feet of you.
  Willful Warrior. A spectral suit of armor forms around you, your eyes begin to glow with a determined light, and you gain the following benefits:
  • Your AC can’t be less than 17, regardless of what kind of armor you’re wearing.
  • You make Constitution- and Charisma-based attack rolls with advantage.
  • Your weapon attacks deal an extra 1d6 force damage on a hit.
  • When you take bludgeoning, piercing, or slashing damage, you reduce the amount of damage you take by 2.

Created by

Diarioz.

Statblock Type

Spell

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