Divine Conduit | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Divine Conduit

6-level Transmutation

Casting Time: 1 action
Range/Area: Self
Components: V, S
Duration: Concentration, up to 10 minutes
When you cast this spell, you transform yourself into an open channel to the Positive Plane, shedding bright light in a 5-foot radius, and dim light for an additional 5 feet for the spell’s duration. Until the spell ends, you gain the following benefits:
  • You are immune to necrotic damage and have resistance to radiant damage.
  • You can use your action to touch a willing creature, granting it temporary hit points equal to 4d8 + your spellcasting ability modifier. Alternatively, you can forgo the temporary hit points to cure the target of one disease or neutralize one poison affecting it. This benefit has no effect on undead or constructs.
  • You can move across a liquid surface — such as water, acid, mud, snow, quicksand, or lava — as if it were harmless solid ground. You are not affected by the effects of such a liquid unless you choose to be affected by them, even if you are entirely submerged in them. This benefit does not magically grant you the ability to breathe in such liquids if you are entirely submerged in them.

Created by

Diarioz.

Statblock Type

Spell

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