Hex Storm | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Hex Storm

3-level Necromancy

Casting Time: 1 action
Range/Area: Self (20-foot radius)
Components: V, S, M
Materials: a hairball from a black cat that has crossed your path
Duration: Concentration, up to 1 minute
You surround yourself with crackling necrotic power, and unleash it in a tempest of dark lightning around you. Choose one ability when you cast this spell. Each other creature in a 20-foot radius sphere centered on you must succeed on a Dexterity saving throw or take 3d6 necrotic damage and become cursed until the spell ends. A creature that succeeds on its saving throw takes half as much damage and isn’t cursed. A creature cursed with this spell takes an extra 1d6 necrotic damage whenever you hit it with an attack and has disadvantage on ability checks it makes with the chosen ability.   A remove curse cast on a target ends this spell’s effects on that target.

Created by

Diarioz.

Statblock Type

Spell

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