Clumsiness Infusion | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Ultimate Adventurer's Handbook

Clumsiness Infusion

1-level Transmutation

Casting Time: 1 bonus action
Range/Area: Self
Components: S
Duration: Concentration, up to 1 minute
You infuse your next attack with a curse that imposes an awkward clumsiness in its victim. The next time you hit a creature with an attack during this spell’s duration, your attack deals an extra 1d6 force damage, and the target must succeed on a Constitution saving throw or become cursed for the duration of the spell.   Whenever the cursed target makes an attack roll or ability check using Strength or Dexterity, it must roll a d4 and subtract the number rolled from the result. As an action, the target can repeat the Constitution saving throw, ending the spell on a successful save.   A creature immune to being paralyzed automatically succeeds on its saving throw against this spell. A remove curse spell ends this effect.

Created by

Diarioz.

Statblock Type

Spell

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