Lycan: Werewolf Lineage | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Edited Version of DMSlash's Werewolf Lineage And Curse Of Lycanthropy

Lycan: Werewolf Lineage

Whether you inherited or became infected with lycanthropy later in life, your body and mind have not been left unwarped by the curse. While within your humanoid form, there is very little most can do to see your true nature, though once the fur and claws sprout from your body during your transformation, it becomes very clear you are not as you appear.

Werewolves visibly grow in size by one to two inches when they shift to their hybrid form, while also gaining a more bestial posture. In this form their body becomes covered in fur of various colors ranging from browns to grays to blacks. Their hands warp and bend, gaining claws, as well as a mix of humanoid and wolf features. Their body is still well enough suited to Humanoid based tools and clothing, though that's only if the clothing is suitable for stretching, allowing them to benefit from a more powerful build, while still having the advantages of their humanoid counterpart. However Werewolves who shift to their fully wolven form gain the full benefits and drawbacks of their bestial nature. Some find it difficult to fully control themselves while in these forms, while others allow their animalistic natures to bubble up, and take over. One thing is for certain however, that being the curse has its hold over the lycanthrope, whether they embrace it or not.
ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. If you are replacing your race with a lineage, replace any ability score increase provided by your previous race with these.
age: Werewolfs age at the same rate as their original and/or parent race.
alignment: Werewolfs tend toward Chaotic alignments when the cures has more power over them, and toward lawful alignments when they have more control over their curse.
Size: Medium
speed: 30 ft.
Languages: Your character can speak, read, and wright, Common and one other language that you and your DM agree is appropriate for your character. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
race features:
Size. Werewolves in their humanoid form maintain the size of their original race. While in their wolf or hybrid form, they are often larger and more imposing, typically standing between 7 and 9 feet tall and weighing around 200 pounds. Your size is medium when in your hybrid or wolf forms.

Speed. Your base walking speed is 30 feet. In your wolf form your speed increases to 40 feet, and in your hybrid form, your speed increases to 35 feet.

Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
If you don’t keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.

Darkvision. The curse of Lycanthropy sharpens your senses, granting you darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Lycanthropic Resilience. You have advantage on saving throws against being frightened. Additionally, you have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons that aren’t silvered while in your hybrid or wolf form.

Shapechanger. As an action, you can transform into a wolf or hybrid form, or back into your humanoid form. Your statistics are the same in each form, with the exception of your speed as well as some stat changes as listed below. You revert to your humanoid form if you die.
  • Humanoid form. Your stats remain the same. your speed is 30 feet.
  • Hybrid form. Your strength Score increases by 1, your inteligence decreases by 1, and your speed is 35 feet while in your hybrid form.
  • Wolf form. Your Dexterity Score increase by 1, your inteligence score decreases by 1, and your speed is 40 feet while in your wold form. Your Creature Type becomes Beast. Any equipment on your person fall to the ground at your feet, and you are unable to use weapons and/or equipment that are not made for wolves.
Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite. In your wolf or hybrid form, you can use your fangs to make an unarmed strike as a bonus action. You are proficient in this unarmed attack, and add either your strength or your dexterity modifier to the attack roll. If you hit with your bite, you deal piercing damage equal to 1d6 + your Strength or dextarity modifier. If the target is a humanoid, it must also succeed on a DC 13 Constitution saving throw or be cursed with werewolf lycanthropy.

claw. In your hybrid form, you can use your claws to make an unarmed strike as an action. You are proficient in this unarmed attack, and add either your strength or your dexterity modifier to the attack roll. If you hit with your claw, you deal Slashing damage equal to 1d8 + your Strength or dextarity modifier.

Unstable Transformation. The physical and mental toll of transformation can leave you weakened, reflecting the strain it puts on your body and psyche. After you revert from your wolf or hybrid form to your humanoid form, you must succeed on a DC 8 Constitution saving throw or suffer one level of exhaustion. Additionally, on each night of a full moon at midnight, you must succeed on a DC 20 Wisdom saving throw or be forcibly transformed into your wolf form for 8 hours. During this period, you lose control of your character, who acts wildly, attacking every creature in sight and embarking on a frenetic hunt. After this involuntary transformation ends, you suffer a level of exhaustion.

Created by

DandDhunter117.

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