Circuit Meltdown | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Circuit Meltdown

4-level Transmutation

Casting Time: 1 action
Range/Area: 6 m
Components: Verbal, Somatic
Duration: Instantaneous
Attack/Save: Constitution saving throw
Damage/Effect: lightning
Lighting energy washes over an augmented creature, droid or electronic device of your choice that you can see within range, overcharing and melting every circuit in it. The target must make a Constitution saving throw. The target takes 6d8 lighting damage on a failed save, or half as much damage on a successful one. This spell has no effect on fully organic creatures.   If you target an droid, it makes the saving throw with disadvantage, and the spell deals maximum damage to it. If you target an electronic device that isn’t a creature, such as a pc or server, it doesn’t make a saving throw; it simply overheats and meltsdown.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
Available for: Netrunner

Created by

Midnightplay.

Statblock Type

Spell

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