Symvernus | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Symvernus

Huge Adult Black Dracolich, Any Evil

Armor Class 19 (natural armor)
Hit Points 208 (16d12 + 96)
Speed: 40 ft Fly: 80 ft Climb: 40 ft

STR

25
( +7 )

DEX

10
( +0 )

CON

23
( +6 )

INT

17
( +3 )

WIS

20
( +5 )

CHA

16
( +3 )

Saving Throws Dex +6, Con +12, Wis +8, Cha +10
Skills Perception +14, Stealth +12
Damage Resistances Necrotic, Bludgeoning Slashing and Piercing from non magical weapons
Damage Immunities Acid, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses Blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Common, Draconic, Abyssal
Proficiency Bonus +5

Symvernus is an 11th level spellcaster. His spellcasting ability is wisdom (spell save DC 20 + 10 to hit with spell attacks). And has the following spells prepared.   Cantrips (At will): Thaumaturgy, Mending, Edritch blast, Control flames   1st Level (4 slots): Charm person, Create or destroy water, Sleep   2nd Level (3 slots): Calm emotions, Knock, Hold person   3rd Level (3 slots): Feign death, Revivify, Meld into stone   4th Level (3 slots): Greater invisability, Locate creature, Phantasmal killer   5th Level (2 slots): Dream, Tree stride   6th Level (1 slots): Druid grove

1/day: Curse of frailty. Symvernus has the ability to cast Curse of frailty once per day. The effects of the spell are: -Casting time: 1 action
  • Range: 30 ft
  • Conponents: V, S
  • Duration: Untill remove curse is casted on target (must be upcasted to 6th level)
  • Symvernus blasts a creature with black magic, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
  • Curse of frailty. The target's Constitution drops by 2, stregnth drops by 1, max health is reduced by 15, and they immediatly gain 3 exsaustion.   Symvernus's Playful Children. Symvernus summons 3 Wendigos to haunt and/or attack a group of people in the woods. These Wendigos are centient but willingly follow Symvernus's commands.   The lost ones. Symvernus raizes 18 (2d12 + 4) Zombies/skelitons under his command.


    Magic Resistance. Symvernus has advantage on saving throws against spells and other magical effects   Dragonic Polymorph. At will Symvernus may turn into his human form (old fur-coated human with large ornimented staff) and vise versa back into his draconic form (While in human form, Symvernus may cast spells but gains none of his Special abilities).

    Actions

    Multiattack. Symvernus can use his Frightful Presence. He then makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) acid damage.   Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.   Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.   Frightful Presence. Each creature of Symvernus's choice that is within 120 feet of Symvernus and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Symvernus's Frightful Presence for the next 24 hours.   Acid Breath (Recharge 5–6). Symvernus exhales acid in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 66 (12d10) acid damage on a failed save, or half as much damage on a successful one.

    Legendary Actions

    Symvernus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Symvernus regains spent legendary actions at the start of its turn.   Detect. Symvernus makes a Wisdom (Perception) check.   Tail Attack. Symvernus makes a tail attack.   Wing Attack (Costs 2 Actions). Symvernus beats its tattered wings. Each creature within 10 ft. of Symvernus must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating its wings this way, Symvernus can fly up to half its flying speed.


    Created by

    LordBongis.

    Statblock Type

    NPC Sheet

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