Frolicking Fountain | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Valda's Spire of Secrets

Frolicking Fountain

5-level Enchantment

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S, M
Materials: a conductor’s baton
Duration: Concentration, up to 1 minute
You conjure a 5-foot cube of water that animates in a hypnotic motion at an unoccupied space within range. The water swirls for the duration, not leaving its space except to send small jets up to five feet into the air. Each creature within 60 feet other than you which sees the fountain must make a Wisdom saving throw or become charmed by you for the duration. While charmed by this spell, a creature must use its movement on each of its turns to get as close to the water as possible. A charmed creature can’t willingly move away from the fountain. At the end of its turn, a charmed creature can attempt the saving throw again, ending the effect on a success. Once a creature has succeeded on a save against this spell, it can’t be affected by the same instance of it again. If a creature is within 5 feet of the fountain, you can use a bonus action to command the water to lash out at that creature. Make a melee spell attack against the target. On a hit, the water deals 4d6 bludgeoning damage to the target. If the target is charmed by this spell, it can attempt the saving throw again after taking damage from it.

Created by

Diarioz.

Statblock Type

Spell

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