Zephyr’s Feather | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Valda's Spire of Secrets

Zephyr’s Feather

1-level Conjuration

Casting Time: 1 action
Range/Area: Self
Components: V, S, M
Materials: a dove’s feather
Duration: Concentration, up to 1 minute
You wave your hand and three alabaster feathers, magically sharpened to a razor’s edge, appear and orbit around you. When you cast this spell, make a ranged spell attack using one of your feathers against a creature within 120 feet of you. On a hit, the target takes 2d8 slashing damage. Until the spell ends, while you have feathers remaining, you can make an attack using a feather on each of your turns as an action.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st, up to a maximum of 6d8. You gain an additional two feathers when you cast this spell using a spell slot of 3rd level or higher (5 feathers), and two more when you cast it using a spell slot of 5th level or higher (7 feathers).

Created by

Diarioz.

Statblock Type

Spell

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