Thunder Step | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Based on Xanathar's Guide to Everything

Thunder Step

3-level Conjuration

Casting Time: 1 action
Range/Area: 15 m
Components: Verbal
Duration: Instantaneous
Attack/Save: Constitution saving throw
Damage/Effect: thunder
You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 2 meters of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 60 meters away.   You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 1 meter of you when you cast this spell, and there must be an unoccupied space within 1 meter of your destination space for the creature to appear in; otherwise, the creature is left behind.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.
Available for: Netrunner

Created by

Midnightplay.

Statblock Type

Spell

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