Augmentation Takeover | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Augmentation Takeover

1-level Enchantment

Casting Time: 1 action
Range/Area: 12 m
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
Attack/Save: Intelligence saving throw
You can target any augmentation you can see within range. The target must make an intelligence saving throw. If it fails, you gain control over the augmentation. You can use the augmentation has if it were your own, within reason.   The target will make another intelligence saving throw at the end of its round in order to regain control.
Available for: Netrunner

Created by

Midnightplay.

Statblock Type

Spell

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