Malware Implant | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Malware Implant

1-level Enchantment

Casting Time: 1 action
Range/Area: 12 m
Components: Verbal, Somatic, Material
Materials: Paper with written down commands or similar
Duration: until activated
Attack/Save: Wisdom saving throw
Damage/Effect: force
You implant a malware onto an augmented creature or technical device that activates based on predefined commands given by you during the casting. When activated the implanted creature must make a wisdom saving throw. If it fails, it takes 1d8 force damge.   Should Dispel Magic fail against this spell the malware activates immediatly dealing 2d8 force damage instead without the chance to save against the damage.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the force damage increases by 1d8 and the difficulty of the saving throw increases by 1 for each slot level above 1st.
Available for: Netrunner

Created by

Midnightplay.

Statblock Type

Spell

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