Jeweled Fissure | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Deep Magic Vol. 1

Jeweled Fissure

3-level Conjuration

Casting Time: 1 action
Range/Area: 100 feet
Components: V, S, M
Materials: a shard of jasper
Duration: Instantaneous
Attack/Save: Dexterity save
Damage/Effect: thunder, piercing
With a sweeping gesture, you cause jagged crystals to burst from the ground and hurtle directly upward. Choose an origin point within the spell’s range that you can see. Starting from that point, the crystals burst out of the ground along a 30-foot line that is 5 feet wide. Each creature in that line and up to 100 feet above it takes 2d8 thunder damage plus 2d8 piercing damage; a successful Dexterity saving throw negates the piercing damage.
On a failed save, a creature is impaled by a chunk of crystal that halves the creature’s speed, prevents it from flying, and causes it to fall to the ground if it was flying. To remove a crystal, the creature or an ally within 5 feet of it must use an action and make a DC 13 Strength check. On a successful check, the impaled creature takes 1d8 piercing damage and its speed and flying ability are restored to normal.
Available for: Sorcerer, Warlock, Wizard

Created by

ColTigh128.

Statblock Type

Spell

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