Spell Capture | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Spell Capture

6-level Transmutation

Casting Time: 1 reaction, takes place when a creature casts a spell within 80 ft
Range/Area: 10ft
Components: M
Materials: tbd
Duration: Instantaneous

Whenever a creature casts a spell within range, the caster may choose to capture that spell as a reaction and add it to their list of spells. Readying the spell can be done in combat, taking up an action and a bonus action to study the spell. Any focus or components to cast the captured spell are still required, casting time is unaffected. Only a successfully cast spell can be captured, and the original captured spell will remain unhindered. Whenever a new spell is captured, it replaces the oldest one and must be studied again.

At higher levels:

When you cast this spell using a spell slot of 8 or higher, the caster may capture an additional spell at level 8. At level 9, you gain the ability to combine the affects of the 2 captured spells into a new higher ranked spell (spells can only be combined if the total of their spell levels equal 8 or less, this also determines the level of the combined spell).

Available for: Wizards

Created by

Namiridite.

Statblock Type

Spell

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