UAH
Tale of Hope & Woe
5-level Illusion
Casting Time: 1 action
Range/Area: Self (30-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute
You begin reciting a tale designed to inspire either
hope or woe (your choice when you cast the spell) in
the hearts of those who hear it, creating a 30-foot-radius
aura around you. Within the aura, an ephemeral
vignette appears displaying the tale. Until the spell
ends, the aura moves with you, centered on you. If a
creature can’t hear you or see the vignette, it is unaffected
by the spell. If you speak other than to tell the
tale, the spell ends.
- Tale of Hope. Each friendly creature within the aura (including you) has advantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals an extra 1d6 damage.
- Tale of Woe. Each hostile creature in the aura has disadvantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals 1d6 less damage (this can’t reduce the damage below 1). A creature is immune to this effect if it is immune to being charmed or frightened.
Until the spell ends, you can use a bonus action on
each of your subsequent turns to change the moral of
your tale with a plot twist, changing your Tale of Hope
into a Tale of Woe, or vice versa.