Tale of Hope & Woe | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Tale of Hope & Woe

5-level Illusion

Casting Time: 1 action
Range/Area: Self (30-foot radius)
Components: V, S
Duration: Concentration, up to 1 minute
You begin reciting a tale designed to inspire either hope or woe (your choice when you cast the spell) in the hearts of those who hear it, creating a 30-foot-radius aura around you. Within the aura, an ephemeral vignette appears displaying the tale. Until the spell ends, the aura moves with you, centered on you. If a creature can’t hear you or see the vignette, it is unaffected by the spell. If you speak other than to tell the tale, the spell ends.
  • Tale of Hope. Each friendly creature within the aura (including you) has advantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals an extra 1d6 damage.
  • Tale of Woe. Each hostile creature in the aura has disadvantage on Intelligence, Wisdom, and Charisma saving throws, and when such a creature makes an attack, the attack deals 1d6 less damage (this can’t reduce the damage below 1). A creature is immune to this effect if it is immune to being charmed or frightened.
Until the spell ends, you can use a bonus action on each of your subsequent turns to change the moral of your tale with a plot twist, changing your Tale of Hope into a Tale of Woe, or vice versa.

Created by

MeepOfWar.

Statblock Type

Spell

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