Winters Claw | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Winters Claw

The Winters Claw is a tribe led by Sejuani, who is a decendant of Serylda, one of the 3 legendary Iceborn Sisters.
Death stalks the Freljord in a thousand guises—with fangs, blades, numbing frostbite, and bitter starvation. To survive is to fight every death, crush every threat, steal every advantage, and each new dawn brings a choice to the Winter's Claw: do whatever it takes to survive, or die.
ability score increase: +1 in STR or CON
age:
Size: Medium
speed: 30
Languages: Common, Freljordian
parent race: [blocklink:

Human

The humans. Adaptable, intelligent and numerous, the most predominant race of Runeterra continues to spread throughout Runeterra, establishing all sorts of civilizations whose variety represents the sheer flexibility of the human mind and body.

If there is to be one trait that can considered the definition of human, it would be their stubborness. They will fight for their beliefs, be it through speech or through force, and many of them will give their all to protect their home and kin.

Make no mistake. While other races may possess exotic features and powers, humans achieved their position in Runeterra for a reason. Within them runs ancient bloodlines that sometimes manifest themselves in extraordinary powers, while their ability to learn and master skills is unmmatched.
ability score increase: Two different ability scores of your choice increase by 1.
age:
Size: Medium
speed: 30
Languages: Common
sub races:
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race features:
- 1 skill proficiency, tool proficiency or instrument proficiency of your choice
  • you gain other features, depending on your Origin
  • ]
    race features:

  • Northern Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. Beast Companions, Beasts you conjure and your Wild Shape Beast Forms also gain this Bonus, depending on your level.
  • Relentless Endurance: When you are reduced to 0 HP, but not killed outright, you can drop to 1 hit point instead. You cant use this feature again until you finish a long rest.
  • Survival-Expert: You gain Expertise in the Survival Skill.
  • Enraged: If you took damage since your last turn, your attacks deal extra damage equal to your proficiency modifier that turn.
  • High Quality Hide: when you are wearing Hide, you Bonus to AC from your Dexterity modifier is not limited at +2.

  • Created by

    KhaosKing.

    Statblock Type

    Race/Species

    Link/Embed