Poison
Varies
This poison induces hallucinations and paranoia. The affected character must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.
A frothy cocktail that sparkles with an otherworldly shimmer. Upon consumption, it induces vivid hallucinations and an overwhelming sense of paranoia. The victim perceives nightmarish illusions, trapped in a waking dream that distorts reality.