DralKull | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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DralKull

**Race: DralKull**   **Lore:**   The DralKull, known as DragonKin, are a unique race of humanoid beings with a deep connection to dragons. Their history is rooted in a tale of a dragon who sought to leave the lofty realms of the skies and immerse itself in the world of mortals. This dragon, named Dralkor the Wise, made a fateful decision to sever its own wings, relinquishing its ability to fly. Dralkor believed that true wisdom could only be gained through understanding the world from the ground, where mortal beings resided.   As Dralkor's wings fell to the earth, they shattered and gave birth to the first DralKull. These beings resembled a fusion of humanoid and crocodile-like features, with tough, scaled skin and powerful builds. Dralkor shared his ancient knowledge with the newly-formed DralKull, teaching them the importance of wisdom, honor, and the duty to protect those who couldn't protect themselves.   The DralKull embraced their role as protectors, becoming strategic masters in the art of heavy armor and combat. They developed a deep respect for history and the ways of the Divination Apostles, a monk subclass. These monks followed the path of Dralkor, combining their martial expertise with ancient knowledge, ensuring the safety and prosperity of their people.   **Physical Characteristics:** DralKull are bulky, with strong, muscular bodies covered in rugged, thick scales that range in color from earthy browns to deep greens. They have elongated snouts, sharp teeth, and piercing, intelligent eyes. DralKull stand around 6 to 7 feet tall, and their powerful, muscular tails provide balance and stability.   **Culture:** DralKull culture places a heavy emphasis on wisdom, honor, and protection. They value the knowledge gained from their ancestor, Dralkor, and the teachings of the Divination Apostles. The DralKull are known for their strong sense of community and duty, often forming close-knit clans that work together to safeguard their territories.   They revere the earth and its grounding influence, seeing themselves as protectors of the land, its creatures, and its people. DralKull are experts in the use of heavy armor, as it symbolizes their commitment to shielding the vulnerable.   **Society:** DralKull society is organized around a system of clans, each led by a respected elder known as a "Wyrmlord." These leaders guide their clans in both martial and strategic matters, and they uphold the teachings of Dralkor and the Divination Apostles.   The DralKull have a strong martial tradition, often serving as the protectors of their land and its people. They are also known for their strategic minds, and their Divination Apostle monks are highly regarded as guardians and tacticians. The teachings of the Divination Apostles are passed down through generations, ensuring the continued growth and strength of the DralKull race.   **Alignment:** DralKull lean toward lawful alignments, valuing honor, duty, and protection. They are often motivated by a sense of responsibility for the well-being of others, making them natural defenders and strategists.   **Ability Score Adjustments:**
  • Strength: DralKull are physically powerful, with a natural strength bonus.
  • Wisdom: DralKull possess inherent wisdom, reflecting their connection to their dragon ancestor.
  • **Racial Traits:**
  • **Dragonkin Resilience:** DralKull have resistance to a damage type associated with their dragon ancestor (fire, acid, cold, etc.), depending on their lineage.
  • **Protective Nature:** DralKull gain proficiency in heavy armor and shields, reflecting their protective nature.
  • **Historical Insight:** DralKull are naturally inclined toward historical knowledge and gain proficiency in the History skill.
  • **Languages:** DralKull can speak, read, and write Common and Draconic.
  • The DralKull are a unique and powerful race, grounded in wisdom and dedicated to the protection of their land and its inhabitants. Their connection to their dragon ancestor and the teachings of the Divination Apostles make them formidable defenders and strategic masters.
    ability score increase: Your Strength score increases by 2, and your Wisdom score increases by 1.
    age:
    alignment: Neutral
    Size: Huge
    speed: 35ft
    Languages: Draconic, English, elvish
    parent race:
    sub races:

    **Race: Drakull**   **Ability Score Increase:** Your Strength score increases by 2, and your Wisdom score increases by 1.   **Size:** Drakull are considered medium-sized creatures, typically standing between 6 to 7 feet tall.   **Speed:** Your base walking speed is 30 feet.   **Dragonkin Resilience:** You have resistance to a damage type associated with your dragon ancestor. When creating your Drakull character, choose one of the following damage types: fire, acid, cold, lightning, or poison. You gain resistance to the chosen damage type.   **Protective Nature:** Drakull have a natural affinity for heavy armor and shields. You gain proficiency with heavy armor and shields.   **Historical Insight:** Drakull have a deep connection to history and the teachings of the Divination Apostles. You gain proficiency in the History skill.   **Languages:** You can speak, read, and write Common and Draconic.   **Subraces:**   **Eldritch Drakull:**
  • **Ability Score Increase:** Your Constitution score increases by 1.
  • **Warrior's Focus:** Eldritch Drakull excel in combat and tactics. You gain proficiency with martial weapons.
  • **Battle Insight (1/short rest):** You can channel your battle instincts to gain advantage on your next attack roll. You can use this feature once per short rest.
  • **Tactical Savvy:** Eldritch Drakull are skilled strategists. You gain proficiency in the Tactics skill.
  • **Albiritch Drakull:**
  • **Ability Score Increase:** Your Intelligence score increases by 1.
  • **Craftsman's Prowess:** Albiritch Drakull are skilled artisans and scientists. You gain proficiency with one set of artisan's tools and one set of scientist's tools of your choice.
  • **Artisan's Precision:** When crafting or repairing an item, you can do so in half the time it would normally take. Additionally, you have advantage on skill checks related to crafting and repair.
  • **Scientific Inquiry:** You have an inquisitive mind. You gain proficiency in the Arcana skill.
  • These racial and subracial abilities cater to different playstyles and character concepts within the Drakull race. Adjust the rules as needed to fit your chosen tabletop RPG system and ensure game balance in your campaign.

    Created by

    Allius117.

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