Fleeting Echo | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Necromancy Can Be Good

Fleeting Echo

3-level Necromancy

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 10 minutes
Range/Area: 10 feet
Components: V, S, M
Materials: a bowl of water with a piece of porphyry at the bottom, which the spell consumes
Duration: 10 minutes
You manifest some of the memories of a tangible corpse in range into a physical form in an unoccupied space you choose within 10 feet of you. The spell fails if the corpse was the target of this spell within the last tenday.   Until the spell ends, this eeting echo moves through the motions of their memory to the best of their ability. They are not conscious of their current environment and cannot recognize any attempts at interaction, as if they were sleepwalking.   You can choose either of the following sets of memories to manifest into an echo:   Strongest Memory. The echo moves through the most inuential memory their body experienced in their lifetime. The echo’s appearance resembles the age of the body during this memory and appears to be carrying any items they were carrying at the time.   Last Moments. The echo moves through the last 10 minutes they experienced while their body was still alive. The echo’s appearance resembles their body’s appearance right before death and appears to be carrying any items they were carrying at the time.
Available for: Necromancer, Wizard

Created by

That.One.Guy.

Statblock Type

Spell

Link/Embed