Xavier | Cogent Roleplay | Cogent Roleplay | Statblocks & Sheets | World Anvil

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Character Name
Xavier
Player Name
Koritaru
Age
19
Race
Human
Height
6'0
Body Type
Fit/Slim
Disabling Characteristics
Gulible
Attribute: STRENGTH
STR
-1 +1 +2 +3 +4
For each additional point in STR: severity in injury can be reduced once every combat encounter
Skills (+STR)
Endurance
-1 +1 +2 +3 +4 b3 8
Athletics
-1 +1 +2 +3 +4 b3 6
Grip
-1 +1 +2 +3 +4 b3 4
Swim
-1 +1 +2 +3 +4 b3 3
Throw
-1 +1 +2 +3 +4 b3 4
Attribute: REFLEX
REF
-1 +1 +2 +3 +4
For each additional point in REF: Turn Priority is Higher at the beginning of combat encounters
Skills (+REF)
Perception
-1 +1 +2 +3 +4 b3 4
Acrobatics
-1 +1 +2 +3 +4 b3 3
Ride/Pilot
-1 +1 +2 +3 +4 b3 3
Sleight of Hand
-1 +1 +2 +3 +4 b3 4
Stealth
-1 +1 +2 +3 +4 b3 4
Attribute: INTELLIGENCE
INT
-1 +1 +2 +3 +4
For each additional point in INT: Receive 3 additional Skill Points to spend in character creation
Skills (+INT)
General Knowledge
-1 +1 +2 +3 +4 b3 5
Deception
-1 +1 +2 +3 +4 b3 5
Infiltration
-1 +1 +2 +3 +4 b3 4
Persuasion
-1 +1 +2 +3 +4 b3 5
Survival
-1 +1 +2 +3 +4 b3 6

1 2 3 4 5 6 7 8 9

Vocation: Druid (INT)
  +1 +2 +3 +4  b3 7
Skills
Clorokinesis (INT)
  +1 +2 +3 +4  b3 9
Vine Armor (INT)
  +1 +2 +3 +4  b3 8
Explosive Plants (INT)
  +1 +2 +3 +4  b3 8
Will of Nature (INT)
  +1 +2 +3 +4  b3 7
Vocation: Knight (STR)
  +1 +2 +3 +4  b3 5
Skills
Reach Weapon (STR)
  +1 +2 +3 +4  b3 6
Second Wind (STR)
  +1 +2 +3 +4  b3 5
Vocation: Advanced Druid (INT)
  +1 +2 +3 +4  b3 4
Skills
Vampiric Vines (NONE)
  +1 +2 +3 +4  b3 3
Vine Mech (NONE)
  +1 +2 +3 +4  b3 3
Spores (NONE)
  +1 +2 +3 +4  b3 3
Injuries
1 2 3 4 5 6
           
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries / Penalties
None.
Armour
1 2 3 4 5 6 7 8
               
Destiny Points
   
Commerce Points
0 1 2 3 4 5 6 7 8
       
Inventory / Equipment
Fallen Ash Sword
Arming Sword
2 Vine Bracelet
3 Metals (Veterans)
Dan Necklace
The Goat’s Mask
Backpack
13 light bombs
Map
15 Handfuls Charcoal
Rusted Armor 2x
Rusted Sword
10 Handfuls of Charcoal
Wooden Testicle
2 Rusty Swords
Small Sheild
3 Black Shards
Fine Bloody Cloth
Fancy Hat
Notes
--Clorokinesis- The Ability to manipulate plants and things of plant origin.
--Vine Armor- After rolling, for every success you gain one armor point, (You may take a lower level of armor, in doing so if you have enough extra points you may use them for other buffs.) This armor works by the same rules as other armor.
--Explosive Plants- By using the explosive properties of certain plants you are able to detonate plants under your control. You can only make plants that were affected by chlorokinesis or plants with existing explosive properties explode.
--Will of Nature-
--Second Wind- If you are to be killed in combat, Once per day, you roll this skill, this is your new victory level for the rest of combat. Afterwards, you are brought back to victory level 4.
--Fallen Ash Sword- You are able to cast vines from the sword while wielding it with two hands.
--The Goat's Mask- When wearing this mask you gain a +1 bonus to all reflex-related rolls as well as a +2 bonus to anything under the Druid vocation. Additionally, this mask creates one vocation under the name, "The Goat’s Mask," it starts with no points, and works the same as other vocations.

Created by

Koritaru.

Statblock Type

Cogent Roleplay

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