Arboren | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Arboren

History
The goddess Sehanine used to be notorious for creating a new life with the powers of the moon, one night as she was walking through a forest she breathed life into a group of trees. Now, once a year the elder Arborens hold a ceremony in which new Arborens are drawn out of the hearts of the trees. Each one of the Aroborens have a crescent moon shaped birthmark that resembles a wood burn. For years, Arborens have dedicated their lives to becoming the ultimate hunters, and so they are masters of moving unseen especially in the forests.
  Society
The Arborens don't build homes, instead, they melt into the tree that they were born from. If that tree is not available then they sit on the ground and enter the meditative state that they use instead of sleep, when they do so small roots sprout out from their legs and they plant themselves into the ground in order to absorb nutrients. While they are more naturally inclined to take on a fighting style based on stealth they have been known to choose a more unconventional path for themselves. The Arborens have been known to stay away from the other races of the world but now and then one of them ventures out of the forest in search of something more than just a simple life in the forest. However, this was changed when they encountered the mountain dwarves who they occasionally trade with. These dwarves trade for woodland materials and remedies that they are not proficient in finding themselves. The Arborens use this trading network to receive hunting weapons such as weighted chains and chakrams.
ability score increase: Your Dexterity score increases by 2 and your Constitution score increased by 1.
age: Arborens enter adulthood immediately when they are born from their trees and can live to be about 500 years
alignment: Arborens lean towards the side of good because the magic that created them is pure and good but sometimes they can stray from that path.
Size: Medium
speed: 30ft
Languages: Common,Sylvan
race features:
Plant Your creature type is plant and humanoid.
Wooden Skin Within days of being born the Arboren develop a thick layer of outer bark. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.
Born of the Wild Your life in communion with nature has made you capable of hunting, foraging, and navigating. You are proficient in the Nature and Survival skills.
Mask of the Wild At will, you can sprout leaves or flowers from your body, depending on which plant from whence you originated. You can use these leaves or flowers to hide allowing you to attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Arboren Weapon Training. In order to become ultimate hunters the Arborens are trained to be proficient with spear, longbow, chakrams, and weighted chains.
Arborens' appearances vary greatly depending on where they were born, but they always appear to be made of animated wood. The wood can look like the wood from any tree in the forest where they are born. They are usually 5 to 6 feet tall. When they are walking around they look as if they are people that have been carved from wood. The male Arborens can, at will, sprout the leaves of the tree; the females, however, sprout a flower of their choice, though once the flower is chosen they can only bloom that flower. Their slender figures make them incredibly agile and light on their feet, they can move through the forests from tree to tree without a sound. When an Arboren is wounded they don't bleed regular blood, instead, they bleed a glowing green sap-like liquid that carries the magic that animates their wooden bodies, if they bleed out they simply freeze into place and if it is on the soil it will grow into a tree.

Created by

Zilverman.

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