Cold Feet | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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Aldebaran

Cold Feet

Place a frozen curse upon a creature that forces them to move.


Evocation \ \ [cold, curse]
sorcerer/wizard 3, witch 3-level
Save: Fortitude partial, see text
SR: yes

Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 3 rounds and 1d4+1 rounds, see text
Targets: one creature
Componenent: V, S, M

Description

This spell places a curse upon a single creature, slowing encasing them in ice. At the end of the creature's turn for 3 turns, the creature takes increasing cold damage. Starting at 2d6, then 4d6, and ending with 6d6 damage. A creature can roll a Fortitude save for half damage for each of these instances.   This spell creates a point from where the creature initially had the spell cast upon them, centered on the creature. If the creature fails to move more than 30ft from this point at the end of their third turn, and they take cold damage during this turn, they are completely frozen in ice and are considered paralyzed for 1d4+1 rounds. If the creature moves more than 30ft away from the origin point, the spell ends.

Created by

Capitulize.

System

Pathfinder 1e

Statblock Type

Spell

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