Hamish Macbain | The Expanse Character Sheet | Expanse RPG | Statblocks & Sheets | World Anvil

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Personal
  • Hamish Macbain

  • Gender: Male
  • Age: 42
  • Origin: Martian
  • Background: Trader
  • Social Class: Middle
  • Profession: Merchant
Appearance
  • A large and hearty man with a large ginger beard
Drive
  • Estatic
Goals
  • To improve and better his businesses, and to make new friends and acquaintances.
Relationships
  • Carl - neutral
Reputation
  • Belters - good
    Martians - neutral
    Earthers - neutral
Equipment
Income6
Income test
950
Welding Torch
Knife
Abilities
Accuracy 2
 
Communication 2
 
Constitution 1
 
Dexterity 1
 
Fighting 2
 
Intelligence 1
 
Perception 0
 
Strength 2
 
Willpower 1
 
Weapons
Melee attack (Fighting) Ranged attack (Accuracy)
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage.
Weapon Damage
Rifle 3d6+1+PER
Pistol 2d6+1+PER
Knife 1d6+2+STR
Taser 1d6
Non-lethal
Notes
[STORAGE]
[Med. Armor]
[Beer x5]
Misc
 Initiative
Level1
Experience
Fortune17
Speed (10+DEX)10
Move (Speed)10
Run / Charge (Speed x2)20
Penalty (to all tests)
Defense
Defense11
Toughness1
Armor Bonus2
Armor Type: Light
Armor Penalty
(to DEX based tests and Speed)
-1
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0.
Conditions
Talents
Talent Name Degree
Contacts novice
You can attempt to make a contact out of an NPC with a Neutral or better attitude toward you with a successful Communication (Persuasion) test. The GM sets the target number based on the likelihood of you knowing the character or having mutual friends. The more distant the character’s origin or social class from yours, the more dicult the test. If you succeed, the new contact’s attitude shifts one step in your favor and they readily provide information without a test, as long as it wouldn’t harm them. They will not perform other favors without further persuasion.
Trader/merchant Bargainijg novice
Bargaining +1
Carousing novice
You can drink other people under the table. When making Constitution (Tolerance) tests as part of an advanced test, you gain a +1 bonus to the result of each Drama Die.
Zest for life novice
Enjoys life and wishes to fulfill it - and enjoys the company of friends
Irresponsible novice
You wanna fuckin' effect?! Well no, ya bag O' shite! l'Il drink as much as I want, and I'll go and drive as much'as I want, SHITEBAG!!
Notice
Note: When you click one of the roll buttons, you will get output like this:
You rolled: 3d6+4-2 : [1,6,2]+4 = 13
This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
In a tied opposed test, the person with the higher score on the drama die wins.
The Expanse RPG © Green Ronin Publishing
The Expanse Sheet v1.04, made by Tillerz - updated: 2021-01-04

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