Alarm | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Based on Player's Handbook

Alarm

1-level Abjuration

Casting Time: 1 minute
Range/Area: 6 meter
Components: Verbal, Somatic
Duration: 8 hours
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 4-meter cube. Until the spell ends, an alarm alerts you whenever a tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible.   A mental alarm alerts you with a ping in your mind if you are within 1 kilometer of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 12 meter.
Available for: Netrunner

Created by

Midnightplay.

Statblock Type

Spell

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