Randal "Spark" Kren | Character Sheet | Cyberpunk RED | Statblocks & Sheets | World Anvil

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BACKGROUND
Name Randal "Spark" Kren
Handle Kren
Role Techie
Role Ability Maker
Rank 4
INT 6
REF 8
DEX 8
TECH 8
COOL 2
WILL 4
LUCK 5
MOVE 4
BODY 8
EMP 3 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 8
Conceal/Reveal Object (INT) 10
Lip Reading (INT) 6
Perception (INT) 9
Tracking (INT) 6
Body SkillsBASE
Athletics (DEX) 13
Contortionist (DEX) 8
Dance (DEX) 8
Endurance (WILL) 7
Resist Torture/Drugs (WILL) 7
Stealth (DEX) 14
Control SkillsBASE
Drive Land Vehicle (REF) 8
Pilot Air Vehicle (REF) x2 8
Pilot Sea Vehicle (REF) 8
Riding (REF) 8
Education SkillsBASE
Accounting (INT) 6
Animal Handling (INT) 6
Bureaucracy (INT) 6
Business (INT) 6
Composition (INT) 6
Criminology (INT) 6
Cryptography (INT) 6
Deduction (INT) 6
Education (INT) 8
Gamble (INT) 6
Education SkillsBASE
Language: Streetslang (INT) 8
English (INT) 10
Library Search (INT) 6
Local Expert: Your Home (INT) 8
Tactics (INT) 6
Wilderness Survival (INT) 6
Fighting SkillsBASE
Brawling (DEX) 10
Evasion (DEX) 14
Martial Arts (DEX) x2 8
Melee Weapon (DEX) 8
Performance SkillsBASE
Acting (COOL) 2
Ranged Weapon SkillsBASE
Archery (REF) 8
Autofire (REF) x2 8
Handgun (REF) 15
Heavy Weapons (REF) x2 8
Shoulder Arms (REF) 8
Social SkillsBASE
Bribery (COOL) 2
Conversation (EMP) 5
Human Perception (EMP) 5
Interrogation (COOL) 2
Persuasion (COOL) 4
Personal Grooming (COOL) 2
Streetwise (COOL) 2
Trading (COOL) 2
Wardrobe & Style (COOL) 2
Technique SkillsBASE
Air Vehicle Tech (TECH) 8
Basic Tech (TECH) 10
Cybertech (TECH) 14
Demolitions (TECH) x2 8
Electronics/Security Tech (TECH) x2 12
First Aid (TECH) 10
Forgery (TECH) 12
Land Vehicle Tech (TECH) 8
Paint/Draw/Sculpt (TECH) 8
Paramedic (TECH) x2 8
Photography/Film (TECH) 8
Pick Lock (TECH) 12
Pick Pocket (TECH) 8
Sea Vehicle Tech (TECH) 8
Weaponstech (TECH) 12
COMBAT
Humanity64 / 80
Hitpoints31 / 40
Death Save8
Seriously Wounded Threshold20
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Pop-Up Shotgun 3d6/Shell 2 1
Pop-Up Grenade Launcher 6d6 2 1 Explosive
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 16)
Left Arm Data HL
Pop-Up Grenade Launcher 7
Right Arm Data HL
Pop-Up Shotgun A shotgun with 2 shots in its magazine that is incompatible with all weapon attachments except Smartgun Link is installed into the Cyberarm. The shotgun can be successfully concealed without a Check and can be drawn and stowed without an Action. While the weapon is “popped up,” the user can’t hold anything in user can’t hold anything in this arm’s hand. this arm’s hand. 7
Internal Cyberware Data HL
Nasal Filters User immune to effects of toxic gases, fumes, and similar dangers 2
Fashionware Data HL
Light Tattoo +2 Wardrobe and Style bonus for having three installations 0
Light Tattoo 0
Kill Display +2 Wardrobe and Style bonus for having three installations. Kills = 2 0
Biomonitor 0
Light Tattoo 0
Light Tattoo 0
Light Tattoo 0
Aliases Spark
Improvement Points 10 / 350
Reputation 0: None
Reputation events
Role specific lifepath I'm a Cyberware Technician whose clients are locals and gangers that also protect my workshop, I acquire supplies from stripping gear from bodies after firefights and whatever the locals bring me. There's been a new rival gang tech trying to beat me out for resources and parts.
Addictions Smash.
Fashion Urban Flash
Top
Bottoms
Footware
Gear 1 Lock Picking Set
1 Techtool
Ammo 33 Buckshot 1 40mm Grenade
Cash 1500 EBs
Housing Cargo Container
Rent 1100 ebs
Lifestyle Kibble Lifestyle
Notes Field = 4
Upgrade = 4
LIFEPATH
Cultural Origins
North American, born and raised in Night City.
Personality
Always agitated and extremely wary of strangers.
Clothing Style
Leisurewear.
Never without
His light tattoos.
Hairstyle
Long spikey mohawk.
Value Most
Peace of mind and quiet time.
Feeling about people
Unsure of others after so much loss and betrayal.
Most valued person
A lost loved one, specifically his girlfriend who went cyberpsycho.
Most valued possession
His chrome.
Family Background
Ganger "Family".
Childhood Environment
In a huge "megastructure" building controlled by a Corp or the City.
Family Crisis
Your gang was scattered to the wind by Maelstrom with everyone either dead, or missing.
Tragic Love Affairs
My lover went cyberpsycho and was shot down by MaxTac.
Life Goals
Tie up all my loose ends so I can live down my past life and try to forget it.
Friends
Zoey "Zoe" Gent - Girlfriend/Crew Member - Dead (Killed by MaxTac)   Marcus "Glitch" Ho - Crew Leader/Mentor - Dead (Killed by Zedd)   Ronald "Dart" Zhao - Crew Member - Missing   Oscar "Gargoyle" Port - Crew Member - Dead (Killed by Maelstrom)   Vlad "Shiny" Gomez - Crew Member - Missing   Jake "Jay" Holmes - Crew Member - Dead (Killed by Zoe during a cyberpsychosis induced rage)
Enemies
Zedd - Maelstrom Techie - Alive
  • - - - -
  • A Boosterganger I caused a major public humiliation for with a powerful gang behind them. The sole cause for the end of my crew. End goal is to set out and zero them for all the shit they've caused and before they get me.   Pete "Wrench" Huff - Gang Affiliate/Crew Member - Missing
  • - - - -
  • Sold everyone out to Zedd, last seen the night Glitch died.
    Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
    Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

    Created by

    JInxafordRexIII.

    System

    Cyberpunk RED

    Statblock Type

    Character Sheet

    Link/Embed