Justice | Character Sheet | Cyberpunk RED | Statblocks & Sheets | World Anvil

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BACKGROUND
Name Justice
Handle
Role Solo
Role Ability Combat Awareness
Rank 4
INT 2
REF 8
DEX 8
TECH 6
COOL 2
WILL 8
LUCK 8
MOVE 8
BODY 4
EMP 6 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 10
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 4
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 14
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) -
Stealth (DEX) 14
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) -
Cryptography (INT) -
Deduction (INT) -
Education (INT) 4
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 4
Language: English (INT) 6
Library Search (INT) -
Local Expert: Your Home (INT) 4
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 10
Evasion (DEX) 14
Martial Arts (DEX) x2 -
Melee Weapon (DEX) 14
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 14
Handgun (REF) -
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 14
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 8
Human Perception (EMP) 8
Interrogation (COOL) -
Persuasion (COOL) 4
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) 12
Demolitions (TECH) x2 12
Electronics/Security Tech (TECH) x2 -
First Aid (TECH) 8
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) -
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) 12
COMBAT
Humanity65 / 80
Hitpoints40 / 40
Death Save4
Seriously Wounded Threshold20
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Arasaka WAA Bullpup 5d6 30/clip 1 Autofire (4), Suppression, Smartlink, 12DoG p.3
Street Viper Medium Melee x2 2d6 2 BC p.36
Basic Ammo - AR 327
Rubber Bullets - AR 240
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Kevlar 7 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
Street Viper Riding Suit 7 100eb
 "Body Armor that incorporates 2 Medium Melee Weapons into the design. The weapons are always considered drawn while the armor is being worn."
CYBERWARE (HL: 15)
Right Arm Data HL
Cyberarm installed 7
Grapple Hand Action: Fire grapple that securely attaches to Thick cover pu to 30m away. 10 HP. Supports 2x users body weight. Negates movement penalty for climbing when climbing with line. Retracts w/o an Action, including as they climb. Can't hold anything in this arm's hand while in use. Not a weapon or Grab Action option. 3
Subdermal Grip Connects to Smartgun Link weapons 3
Holo-Projector Palm Connects to Agent, Projects interactable holographic image roughly the size of a soda can 2
Aliases
Improvement Points0 / 0
Reputation 0: None
Reputation events
Role specific lifepath Solo
Addictions
Fashion Masetto Holo-wear.
Black Chrome page 35
Each unit houses a compact holographic projector, working together with its mates to project the outfit over the customer’s body. Instant style! Masetto does advise users to wear some form of underwear in case an EMP goes off.
Masetto Holo-Wear gives the user the appearance of wearing clothing of the type shown by the hologram. With an Action, a user can change between purchased outfits using a paired Agent.
Each Holo-Wear comes with one outfit for free, and additional outfits of any fashion can be purchased and downloaded from an Agent in as little as 1 minute at 100eb (Premium) each. If the user is hit by an EMP, Microwaver pulse, or similar effect their Masetto Holo-Wear automatically shuts down and remains inoperable for 1 minute. This is in addition to any other effects inflicted on their Cyberware or carried electronics. Bulky worn clothing or items may clip through the hologram.
Gear Anti-Smog Breathing Mask
Ammo 327 AR rounds 240 Rubber Bullets 1 Flashbang 1 Smoke Grenade
Cash 2590eb
Housing Cargo Container / Combat Zone
Rent 1000 eb
Lifestyle Generic Prepak
Notes
LIFEPATH
Cultural Origins
North American
Personality
Straight to the point, follows whoever seems the smartest/Isn't a jackass
Clothing Style
Holo Projector throws up whatever is needed to fit in.
Never without
Ammo, and something to cover her face.
Hairstyle
Long Mohawk, volumized and combed to one side
Value Most
The mission: Taking down the corp and every other shit head lowlife tryin to get one over on people
Feeling about people
Most people are part of the problem
Most valued person
*Me*
Most valued possession
Her rifle. Its never out of arms reach, even while she sleeps.
Family Background
Edgerunners
Childhood Environment
Moved a lot, saw a lot, being raised by Edgerunners is complicated, and a lil traumatizing...
Family Crisis
Parent's bit it on mission together. Died smiling I heard. Mission must've been a success, but not one of the runners that made it out would tell me what it was..
Tragic Love Affairs
My parent's died on the edge, I don't wanna leave anyone behind when its *my* turn.
Life Goals
Find out why they were smiling. Find what makes *me* smile
Friends
Fuck... See above...
Enemies
The one's on my shit list or the ones with my name written in bold on theirs? Most of my list don't know I exist, yet, but there are some gangs in the CZ that think it'd be a real notch in their belt to take out the Solo kid of 2 'runners that got drinks names after them at Afterlife
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Tachroma.

System

Cyberpunk RED

Statblock Type

Character Sheet

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