Withering Ray | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Withering Ray

2-level Necromancy

Casting Time: 1 action
Range/Area: 120ft
Components: V, S
Duration: Instantaneous
Attack/Save: ranged spell attack
Damage/Effect: necrotic

You create three rays of necromantic energy and hurl them at targets within range. You can hurl them at one target or several.

Make a ranged spell attack for each ray. On a hit, the target takes 2d6 necrotic damage. If this damage reduces an organic target to 0 hit points, it dies instantly and withers into a husk. Inorganic targets such as constructs (except wood or flesh constructs) do not wither but are not immune to this spell's damage.

This spell automatically causes up to a 10 foot cube of nonmagical plants, excluding plant creatures, to wither on a hit.

At higher levels:

When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.

Available for: Tiefling Sorcerers

Created by

Namiridite.

Statblock Type

Spell

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