Sun Strike | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sun Strike

2-level Evocation

Casting Time: 1 action
Range/Area: 5ft
Components: V, M
Materials: a melee weapon
Duration: Instantaneous
Attack/Save: melee spell attack, Constitution saving throw
Damage/Effect: radiant, blinded

As part of the action used to cast this spell, you must make a melee weapon attack within this spell's range, otherwise the spell fails. If you hit, your weapon flares up with the light of the sun, empowering your attack. In addition to the attack's normal effects, a hit target takes 4d6 radiant damage.

A hit target must also succeed on a Constitution saving throw, or be blinded until the start of your next turn. Creatures with sensitivity to light or sunlight, or vulnerability to radiant damage, have disadvantage on this saving throw.

At higher levels:

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d6 for each slot level above 2nd.


Created by

Namiridite.

Statblock Type

Spell

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