Income | 2 |
Income test | |
0 | |
Accuracy | 2 |
Communication | 1 |
Constitution | 2 |
Tolerance | |
Dexterity | 2 |
Fighting | 1 |
Intelligence | 2 |
Engineering Technology | |
Perception | 1 |
Strength | 0 |
Willpower | 2 |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+PER | |
Unarmed | 1d3+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 20 | |
Speed (10+DEX) | 12 | |
Move (Speed) | 12 | |
Run / Charge (Speed x2) | 24 | |
Penalty (to all tests) |
Defense | 12 | |
Toughness | 2 | |
Armor Bonus | ||
Armor Type: | ||
Armor Penalty (to DEX based tests and Speed) | ||
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Carousing | novice |
When making Constitution (Tolerance) advanced tests, you gain a +1 bonus to the result of each Drama Die. | |
Improvisation | novice |
You can make an ability test requiring a specific focus even if you don’t have it. | |
Maker | novice |
You can use Intelligence (Engineering) to make items with the appropriate tools and materials. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles