Magic Circle | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Magic Circle

3-level Abjuration

Casting Time: 1 minute
Range/Area: 10ft
Components: V, S, M
Materials: tbd
Duration: 1 hour

You create a 10 foot radius, 20 foot tall cylinder of magical energy centred on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.

Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the ways listed below.

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

 
  • The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
  • The creature has disadvantage on attack rolls against targets within the cylinder.
  • Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
At higher levels:

When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Available for: Paladins, Wizards

Created by

Namiridite.

Statblock Type

Spell

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