Summon Ooze | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kibbles

Summon Ooze

1-level Conjuration

Casting Time: 1 Action
Range/Area: 30ft
Components: V,S
Materials: (a gold vial worth at least 100 gp)
Duration: Concentration, up to 1 hour
You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Ooze Spirit stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.  

Ooze Spirit

Small ooze, unaligned
Armor Class: 6 + the level of the spell (natural armor)
Hit Points: 5 + 10 for each spell level above 1st
Speed: 10 ft

STR

12 +1

DEX

6 -2

CON

12 +1

INT

1 -5

WIS

1 -5

CHA

1 -5

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: acid, fire (Red only), lightning (Yellow only), Poison (Green only)
Senses: blindsight 10 ft. (blind beyond this radius), passive Perception 5
Languages: understands the languages you speak

Actions

Multiattack. The ooze makes a number of attacks equal to half this spell's level (rounded down).   Pseudopod. Melee weapon attack: your spell attack modifier, reach 5 ft., one target. Hit: 1d4 + 3 + the spell's level acid damage.

At higher levels: When you cast this spell 2nd level or higher, use the higher level whenever the spell's level appears in the stat block.
Available for: Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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