Summon Dragon | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Kibbles

Summon Dragon

5-level Conjuration

Casting Time: 1 Action
Range/Area: 90ft
Components: V,S,M
Materials: (a dragon statuette worth at least 500 gp)
Duration: Concentration, up to 1 hour
You call forth a magical dragon spirit. It manifests in an unoccupied space that you can see within range. It takes the form of the dragon spirit stat block. When you cast the spell choose a color from the table below. The creature resembles a dragon of that color, which determines certain traits in its stat block based on its color as per the Dragon Table below where listed in traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. If obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.   Dragon Table                      
Dragon Elemental Damage Breath Weapon Area
Black Acid 5 by 60 ft. line (Dex. save)
Blue Lightning 5 by 60 ft. line (Dex. save)
Brass Fire 5 by 60 ft. line (Dex. save)
Bronze Lighning 5 by 60 ft. line (Dex. save)
Copper Acid 5 by 60 ft. line (Dex. save)
Gold Fire 30 ft. cone (Dex. save)
Green Poison 30 ft. cone (Dex. save)
Red Fire 30 ft. cone (Dex. save)
Silver Cold 30 ft. cone (Dex. save)
White Cold 30 ft. cone (Dex. save)

Dragon Spirit

Large dragon, unaligned
Armor Class: 12 + the level of the spell (natural armor)
Hit Points: 50 + 10 for each spell level above 5th
Speed: 30 ft , fly: 40 ft

STR

18 +4

DEX

10 +0

CON

18 +4

INT

14 +2

WIS

16 +3

CHA

18 +4

Damage Immunities: The dragon's elemental type.
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 13
Languages: Draconic, understands the languages you speak

Actions

Multiattack. The dragon makes a number of attacks equal to half this spell's level (rounded down). It can only attack with its bite or tail once per turn.   Bite. Melee weapon attack: your spell attack modifier, reach 10 ft., one target. Hit: 1d6 + 4 + the spell's level piercing damage + 1d6 of the dragon's elemental damage.   Claw. Melee weapon attack: your spell attack modifier, reach 5 ft., one target. Hit: 1d4 + 4 + the spell's level slashing damage.   Tail. Melee weapon attack: your spell attack modifier, reach 15 ft., one target. Hit: 1d8 + 4 + the spells' level bludgeoning damage.   Breath Weapon (1/Day). The dragon exhales elemental power in its breath weapon area from the dragon table. Each creature in that area must make a Dexterity saving throw with a DC equal to your spell save DC, taking 8d6 + the spell's level elemental damage on a failed save, or half as much damage on a successful one.

At higher levels: When you cast this spell 3rd level or higher, use the higher level whenever the spell’s level appears in the stat block.
Available for: Druid, Sorcerer, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

Link/Embed