Sudden Hazards | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kibbles

Sudden Hazards

5-level Illusion

Casting Time: 1 Action
Range/Area: self (60ft cube)
Components: V,S
Duration: Concentration, up to 1 minute
Attack/Save: Wisdom
Damage/Effect: psychic
You cause illusions of deadly traps or sudden hazards spring up filling a 60 foot cube originating from you. Blades swing on chains, spikes erupt from the ground, darts shoot unseen spots, lava spouting from the ground, vicious man eating plants, and other phantom hazards fill the mind of each creature of your choice within the area. An affected creature can move at half speed to evade the dangers, or move at their normal speed taking 1d8 psychic damage for each 5 feet they move within the area. Any affected creature that ends their turn in the area makes a Dexterity saving throw. On a failed save, they take 5d8 psychic damage, or half as much on a successful save.
Each time a creature takes damage from ending their turn in the effect, they can make a Wisdom saving throw. On a success, they realize the traps are fake, and the area ceases to deal damage to them or impede their movement, as all the traps become faint transparent images. Creatures that are not chosen to be affected by the caster see traps as faint transparent images.
Available for: Bard, Occultist, Sorcerer, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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