Ice Weapon | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Kibbles

Ice Weapon

0-level (Cantrip) Transmutation

Casting Time: 1 bonus action
Range/Area: self
Components: V,S,M
Materials: (a drop of water that was once snow)
Duration: 1 minute
Damage/Effect: cold
You conjure a weapon formed from magical ice in your hand. You have proficiency with this weapon. When you form it and as a bonus action while wielding it, you can morph the weapon into different forms that take on the following properties. If you lose or discard the weapon, you can reform it in your hand as a bonus action.          
Weapon Damage Properties
Ice Spear 1d6 Thrown (30/90)
Ice Sword 1d6 Versatile (1d8)
Ice Lance 1d8 Two-Handed, Reach
Ice Hammer 1d10 Two-Handed, Heavy
Ice Dagger 1d4 Finesse, Thrown (30/90)
Regardless of its form, the weapon deals cold damage. You can end the spell early, letting the weapon melt to a harmless splash of water (no action required). You can have up to three ice weapons formed from this spell at a time. After forming a fourth, the first created one melts away.
Available for: Druid, Occultist, Warlock, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

Link/Embed