Extra — Wild Tarot: I imbue new cards into my oracle deck over time, building up a personalized font of power from which I can divine and call forth for assistance. At the start of each session I shuffle all of my cards into the deck. Up to (3) times per scene, I can draw the top card from the deck and activate its power. If a roll is necessary, I will roll Clever, Careful, or Flashy, depending on the effect and my approach in using it. Fate's Hand: At the start of each session, when I shuffle my main deck, I can draw (3) cards into my Fate hand. When I would Draw a card, instead of drawing from the top of the main deck. Scrying: For one fate point and at least ten minutes of uninterrupted time, I can Scry the top (3) cards and rearrange them in any order, on top and/or bottom. Convergent Return: Once per scene I can return any one spent card back into the deck and shuffle it. Altered Outcome: Twice per scene, I can discard the top card of my deck to reroll any roll I made, fate dice or otherwise. This does not cost a Fate point, but I must use the next dice result, no matter what and even if it's worse. (Fate points can still be spent for bonuses.)