Golem | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Golem

Golems are built to fight and serve. Depending on their maker's abilities, some golems have the ability to speak, think, and make decisions on their own. But that doesn't mean they're self-conscious. They simply act as their creators intend. The powers of golems vary depending on the material they are made of and the skills of their makers.
ability score increase: Depends on the material they are made from.
age: Depends on the material they are made from.
Size: Medium
speed: 30ft
Languages:
race features:
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:   You have an advantage on saving throws against being poisoned, and you have resistance to poison damage.   You don't need to eat, drink, or breathe.   You are immune to disease.   You don't need to sleep, and magic can't put you to sleep.   Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.   Construct. Golems cannot recover by the normal means. The mending spell can heal you up the half of the last physical damage you took. Golems get all of their hit-dices back on long rest.   Repair. You can spend 15 minutes to regain hit points equal to Your Level*D8+your Constitution modifier. You regain this feature after a short or long rest.   Construct’s core. Golems can recover from fatal damage if their core is not broken. Golems enter a stasis state on dropping to the 0 hp the golem is incapacitated and has a speed of 0 until it takes a short or long rest.   Golem core has AC of 20 and 3/1 of the Golem's total hp. It cannot be targeted until its location is found.   Depending on the material the golem is made of it gets one of the following 3 features.   Integrated Protection. Ability Score Increase: Choose any two unique +1 While you are unarmoured, piercing, and slashing damage that you take from nonmagical attacks is reduced by 1, and you also gain a +1 bonus to Armor Class. Your body is made with Metals and monster scales.     Light as a feather. Ability Score Increase: Agi +2 Your jumping distance is doubled. and you only take half the damage from falling. Your movement speed is increased by 5. Your weight is divided by 2. Your body is made with Light metals and animal hides.   Heavy as rock. Ability Score Increase: Con +2; Str +1 Whenever you take the Dodge action in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Your movement speed is decreased by 5. Your weight is multiplied by 3. Your body is entirely made of rock.

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nyzi12.

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