Loreus | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Loreus

Medium fey (satyr, Chaotic Good

Armor Class 15 (studded leather armor)
Hit Points 28
Speed: 40 ft

STR

12
( +1 )

DEX

16
( +3 )

CON

11
( +0 )

INT

12
( +1 )

WIS

10
( +0 )

CHA

14
( +2 )

Skills Perception +2, Performance +6, Stealth +5, Arcana +3
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge Rating 1/2
Proficiency Bonus +2

Magic Resistance. Loreus has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Shortbow+1. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.   Panpipes. Loreus plays his pipes and chooses one of the following magical effects: a charming melody, a frightening strain, or a gentle lullaby. Any creature within 60 feet of Loreus that can hear the pipes must succeed on a DC 13 Wisdom saving throw or be affected as described below. Other satyrs and creatures that can't be charmed are unaffected. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours.   Charming Melody. The creature is charmed by Loreus for 1 minute. If Loreus or any of its companions harms the creature, the effect on it ends immediately.   Frightening Strain. The creature is frightened for 1 minute.   Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends ifthe creature takes damage or if someone takes an action to shake the creature awake.


Created by

Shakeroyal.

Statblock Type

NPC Sheet

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