Become Wind | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kibbles

Become Wind

2-level Transmutation

Casting Time: 1 bonus action
Range/Area: self
Components: V,S
Duration: 1 round
You become a burst of elemental wind until the start of the next turn. You gain resistance to lightning damage and bludgeoning, piercing, and slashing damage from nonmagical attacks. Additionally; you gain flying speed of 30 feet, can move through the space of other creatures, and ignore difficult terrain, but will fall at the start of your next turn if not held aloft.
Available for: Druid, Sorcerer, Warlock, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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