Bad Blood | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Kibbles

Bad Blood

1-level Necromancy

Casting Time: 1 Action
Range/Area: 60ft
Components: V,S,M
Materials: (a piece of rotten meat)
Duration: Concentration, up to 1 minute
Attack/Save: Constitution
Damage/Effect: poison, poisoned
Targeting a creature you can see within range, you attempt to corrupt its blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take 1d12 poison damage and become poisoned for the duration. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure; they take an additional 1d4 poison as the poison continues to ravage them.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them.
Available for: Druid, Occultist, Sorcerer, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

Link/Embed