Awaken Rope | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Kibbles

Awaken Rope

1-level Transmutation

Casting Time: 1 Action
Range/Area: touch
Components: V,S,M
Materials: (10 to 60 feet of cord or rope, worth at least 1 cp)
Duration: instant
As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options:
  • Bind. The rope attempts to bind a creature of your choice within 20 feet of you. The creature must make a Dexterity saving throw or become restrained until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the rope (AC 10) also frees the creature without harming it, ending the effect and destroying the rope.
  • Fasten. The rope flies up 60 feet and ties one end to an object or surface that a rope could be tied to, before becoming inanimate again, hanging from the object.
  • Grab. The rope lashes out grabs one Small or smaller object that is not being worn by a creature within a range equal to the length of the rope and pulls that object back to your hand. If that object is being carried by a creature, it must make a Strength saving throw. On success, it retains the object, and on failure the object is pulled from the creature.
At higher levels: When you cast this spell 2nd level or higher, you can target a chain instead of a rope. It has the same available actions, but it has a DC 15, an AC of 15, and resistance to slashing damage when taking the Bind action.
When cast 3rd level or higher targeting a rope, that rope is magically imbued for 1 minute, gaining an DC of 15, an AC 20, and 20 hit points.
Available for: Bard, Inventor, Occultist, Ranger, Wizard

Created by

Westmaster_Funk.

Statblock Type

Spell

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